7 Days to Die Servers • Practical How-To

Reduce Lag on Your 7 Days to Die Server

Actionable settings, hardware pointers, and base-design tweaks that keep horde night smooth on hosted servers.

6 min read performance, lag, horde night
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7 Days to Die hosting
performance

Why 7D2D Servers Lag

7 Days to Die eats CPU cycles long before it touches RAM. Hosting plans that look great on paper can still choke if:

  • You spawn dozens of zombies per player during horde night.
  • Electric fences, dart traps, and turrets stack on top of each other.
  • Players huddle in a mega-base with 10k RWG terrain loaded simultaneously.
  • You run Darkness Falls or Undead Legacy on a Plan S/M instance designed for vanilla.

Recommended Server Settings

Edit these in Manage → Game Settings or directly in serverconfig.xml:

  • BloodMoonEnemyCount="6" – more than 12 demolishers on Plan M will lag.
  • MaxSpawnedZombies="32", MaxSpawnedAnimals="8" – resets the global cap.
  • ServerMaxAllowedViewDistance="10" – lower for entry-level plans.

Pick the Right Hosting Plan

PlanBest For
SVanilla, casual co-op up to 6 players.
MLight modding, 8–10 players, smaller RWG worlds.
LDarkness Falls / War3zuk with 10+ survivors.
XLUndead Legacy, streamer events, large POI farms.

Base Design Tips

  • Keep horde bases simple—fancy AI loops chew CPU.
  • Limit fence posts and shotgun turrets; run tests offline before horde night.
  • Clean debris between blood moons so ragdolls don't pile up.

Ongoing Maintenance

  • Restart the server every 24–48 hours to flush memory.
  • Prune abandoned land claims to free entities.
  • Spread players across multiple regions during building sessions.

Players rave about Supercraft hosting

  • “Fast setup, incredibly low ping, easy to configure and stable.” — Trustpilot, Nov 2025
  • Support “kept themselves in the loop until my problems were resolved.” — Trustpilot, Oct 2025
  • One-click Darkness Falls/War3zuk installs plus daily backups and FTP on every plan.

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