7 Days to Die Servers • Practical How-To
Install Darkness Falls, War3zuk, and Other Modpacks
Full deployment checklist for large overhaul mods on a hosted server, including dependencies and custom maps.
7 min read
modpacks, darkness falls, war3zuk
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modpacks
What’s Inside a Modpack
| Component | Destination |
|---|---|
| Mods/ | /Mods/ |
| Data/Prefabs/ | /Data/Prefabs/ |
| GeneratedWorlds/<Map> | /Saves/GeneratedWorlds/ |
| Configs | Occasionally /Data/Config/ |
Install in Four Steps
- Stop the server.
- Upload the
Mods/folder. Keep each mod inside its own directory. - Upload
Data/Prefabs/and anyGeneratedWorldsmap supplied by the mod. - Set GameWorld/GameName in the panel to the mod’s recommended map and restart.
Specific Requirements
- Darkness Falls: requires Mods, Prefabs, and the DFalls map; Plan L or XL advised.
- Undead Legacy: huge prefabs and memory footprint—use Plan L+ and allow longer startup times.
- War3zuk: frequently updated; always replace the entire mod folder instead of merging.
Troubleshooting Overhauls
- NullReferenceException on boot: missing prefabs or outdated Harmony libs.
- Server loads vanilla map: GameWorld not set to the mod’s map folder.
- Players get “unexpected data received”: clients haven’t installed the same modpack.
Watch the tutorial
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- “Fast setup, incredibly low ping, easy to configure and stable.” — Trustpilot, Nov 2025
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- One-click Darkness Falls/War3zuk installs plus daily backups and FTP on every plan.
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