Updated September 2026 Checked against V3.2 2 of 5 tools are dead

7 Days to Die Map Generators Compared

Most of the map generator advice still circulating was written for Alpha 20 and names tools that no longer work. This page is the current picture: three generators produce worlds that load on V3.2, and two do not. Below is what each one actually costs you in setup, time, hardware and control, and which to pick for the job you have tonight.

The short answer. Want a good world in a minute with nothing to install? Use xegen. Want to shape terrain, roads, districts and your own POI down to the detail, and you have the machine and the patience? Use Teragon. Just want a world without leaving the game? Stock RWG is fine. Looking for KingGen or NitroGen? Both are abandoned and their maps no longer load; skip to the fossil record.

Ready to try the browser path? Generate and inspect a 7 Days to Die world online, then use the comparison below to decide whether xegen, Teragon or stock RWG fits the job.

The comparison

  xegen Teragon Stock RWG
Status Live, ours Live, community Built into the game
Works on V3.2 Yes Yes, since 0.52.30 (9 Sep 2026) Yes, it is the game
Where it runs In your browser, generated server side Your desktop (Windows, experimental Linux build) In the game client or on the server
Setup None Join the official Discord, download from there None
Hardware it asks of you A browser. A Chromebook gets the same 8K world a gaming rig does 64-bit, 16 GB RAM minimum, 4 GB free space. Big maps push past the minimum Whatever runs the game, plus CPU time
Time for an 8K world About a minute Minutes to much longer on your own CPU. Roads are the slow stage Minutes on your own CPU
Preview before you commit 2D map plus an orbit-able 3D terrain view 2D and 3D previewer, and it can load an existing world to inspect None. You see the world after it is built
How much control Size, plus Mountains, Water and Towns sliders The most of any tool. Terrain, rivers, coastlines, roads, tunnels, districts, town types, biome layout, custom POI import Seed, size and a handful of world options
Quality selection Builds 4 candidate worlds, 8 at 16K, and keeps the best scored one One world per run, but presets make runs repeatable One world per seed
Custom POI and prefabs No, it uses the game's own tiles Yes, this is its strongest feature Only what the game ships
Learning curve Pick a size, click generate Steep. You assemble a command stack, and the documentation runs past 300 pages None
Sizes 4096, 6144, 8192, 10240, 12288, 16384 Your choice, limited by your RAM The game's size options
What you end up with A single zip, roughly 90 MB, ready to upload A world folder you export yourself A world on the machine that generated it

xegen is our own generator. Teragon figures are from its September 2026 release announcement and its published system requirements.

Pick by what you actually want

"We wipe on Friday and need a good map"
Use xegen. It scores candidates so you are not rolling the seed lottery, and the zip uploads straight to a host.
"I want my own POI pack in the world"
Use Teragon. Importing prefabs, parts and tiles is the thing it is built for, and nothing else does it.
"I just want to start a game"
Stock RWG. No tool, no download, no export step. You will not see the world before it exists, which is the whole trade.
"I want a map someone already tested"
Skip generation. Our maps page has finished worlds with previews, ready to download.
"My laptop has 8 GB of RAM"
Generate in the browser. Teragon asks for 16 GB as a floor and large worlds go well past it, so a thin machine will struggle or fail outright.
"I found a KingGen guide from 2021"
Close it. The tool is abandoned and its worlds will not load on your server. See below.

Why the old advice stopped working

Two separate things changed, and both of them stranded old guides.

The game moved on. V3.0 reworked world generation, and the versions since have kept building on it. A world produced by a tool that predates that rework is not automatically broken, but it stops matching what the current game generates for itself, and in the case of the abandoned tools the worlds simply do not load. Generating fresh on the version you actually run is the clean option.

The settings moved too. This trips up admins more often than the map itself. V3.0 removed 30 properties from serverconfig.xml and moved the gameplay rules into sandbox options, so the config lines old guides tell you to edit are silently ignored now. Nothing errors, nothing changes. A generated world plus a SandboxCode is what a complete, shareable server setup looks like on V3.2. The full list of what moved is in the serverconfig.xml reference.

The fossil record: KingGen and NitroGen

Both still dominate old tutorials, old forum threads and old video descriptions, which is why people keep looking for them. Neither has a working build.

  KingGen NitroGen
StatusAbandonedAbandoned, and earlier
Last usable onAlpha 20 and Alpha 21The Alpha 19 and Alpha 20 era
Reached 1.0?NoNo
Reached 2.x or 3.x?NoNo
What happens if you tryThe world does not load on a current serverNeeds a Java runtime, and the output has the same problem

We keep a reference page on both so the old links land somewhere honest rather than on a download button that goes nowhere. If you have an existing KingGen or NitroGen world you are attached to, there is no conversion path: regenerate at the same size with a current tool and rebuild from there.

Getting the finished world onto a server

Whichever tool you use, the last mile is the same. The output is a world folder. It goes into the server's GeneratedWorlds directory, and the server is pointed at it by name. Before you call the map finished, load it once and check the three things that most often go wrong: trader access, road continuity between towns, and the quality of the starting area.

Best pairing: generate a world, then upload it to a hosted 7 Days to Die server so the whole group plays the same map. Pair it with a SandboxCode and you have a complete setup you can hand to someone else in two lines. Comparing hosts first? Our hosting rundown weighs price against the headroom a 16K world actually needs.

Questions people ask

Is Teragon better than xegen?
They are built for different jobs. Teragon gives you more control than anything else available and will do things xegen cannot, such as importing your own POI. xegen gives you a scored world in about a minute from any device with no install and no learning curve. Server admins often use both: xegen for a fast wipe map, Teragon when the map itself is the project.
Can I still download KingGen?
Copies exist, but there is no point. The tool stopped at the Alpha 21 line and its worlds do not load on V2 or V3 servers.
Does Teragon cost anything?
It has no public download page or store listing. It is distributed through its official Discord, which is also where its help channels and shared presets live.
Do I have to regenerate my world for every game update?
No. Point releases do not invalidate a world. The reason to regenerate is a change to world generation itself, such as the V3.0 rework, or a tool change that adds POI you want on the map.
What size map should I pick?
8K is the usual sweet spot for a group. 4K feels cramped once a few players spread out, and 16K takes noticeably longer to generate and asks more of the server.

Skip the setup - host your 7DTD server with us

Plan M ($9.99/mo) covers 16-player groups with mods one-click and 5 datacenter regions. 2-day money-back, no contract.

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Stay in the journey

Worlds, maps and generators

Pick a generator, build the world, then get it onto a server: the comparison, both live tools, finished maps, seeds and the settings code that goes with them.

More ways to get answers

Search docs or browse FAQs.