MapGeneratorComparison
7 Days to Die Map Generators Compared
Most of the map generator advice still circulating was written for Alpha 20 and names tools that no longer work. This page is the current picture: three generators produce worlds that load on V3.2, and two do not. Below is what each one actually costs you in setup, time, hardware and control, and which to pick for the job you have tonight.
Ready to try the browser path? Generate and inspect a 7 Days to Die world online, then use the comparison below to decide whether xegen, Teragon or stock RWG fits the job.
The comparison
xegen is our own generator. Teragon figures are from its September 2026 release announcement and its published system requirements.
Pick by what you actually want
Why the old advice stopped working
Two separate things changed, and both of them stranded old guides.
The game moved on. V3.0 reworked world generation, and the versions since have kept building on it. A world produced by a tool that predates that rework is not automatically broken, but it stops matching what the current game generates for itself, and in the case of the abandoned tools the worlds simply do not load. Generating fresh on the version you actually run is the clean option.
The settings moved too. This trips up admins more often than the map itself. V3.0 removed 30 properties from serverconfig.xml and moved the gameplay rules into sandbox options, so the config lines old guides tell you to edit are silently ignored now. Nothing errors, nothing changes. A generated world plus a SandboxCode is what a complete, shareable server setup looks like on V3.2. The full list of what moved is in the serverconfig.xml reference.
The fossil record: KingGen and NitroGen
Both still dominate old tutorials, old forum threads and old video descriptions, which is why people keep looking for them. Neither has a working build.
We keep a reference page on both so the old links land somewhere honest rather than on a download button that goes nowhere. If you have an existing KingGen or NitroGen world you are attached to, there is no conversion path: regenerate at the same size with a current tool and rebuild from there.
Getting the finished world onto a server
Whichever tool you use, the last mile is the same. The output is a world folder. It goes into the server's GeneratedWorlds directory, and the server is pointed at it by name. Before you call the map finished, load it once and check the three things that most often go wrong: trader access, road continuity between towns, and the quality of the starting area.
Questions people ask
They are built for different jobs. Teragon gives you more control than anything else available and will do things xegen cannot, such as importing your own POI. xegen gives you a scored world in about a minute from any device with no install and no learning curve. Server admins often use both: xegen for a fast wipe map, Teragon when the map itself is the project.
Copies exist, but there is no point. The tool stopped at the Alpha 21 line and its worlds do not load on V2 or V3 servers.
It has no public download page or store listing. It is distributed through its official Discord, which is also where its help channels and shared presets live.
No. Point releases do not invalidate a world. The reason to regenerate is a change to world generation itself, such as the V3.0 rework, or a tool change that adds POI you want on the map.
8K is the usual sweet spot for a group. 4K feels cramped once a few players spread out, and 16K takes noticeably longer to generate and asks more of the server.
Skip the setup - host your 7DTD server with us
Plan M ($9.99/mo) covers 16-player groups with mods one-click and 5 datacenter regions. 2-day money-back, no contract.
Stay in the journey
Worlds, maps and generators
Pick a generator, build the world, then get it onto a server: the comparison, both live tools, finished maps, seeds and the settings code that goes with them.
More ways to get answers