7 Days To Die V4.0: What We Actually Know

The headline

Two majors, one year - how V4.0 is being built alongside V3.0

For most of its life, 7 Days to Die shipped one big update at a time. That changed in 2026. The developers now have separate teams working on V3.0 and V4.0 concurrently, with V4.0 targeted to land later this year. The reason is structural: in March 2026, Behaviour Interactive acquired The Fun Pimps and added the production capacity to run two major workstreams at once.

So V3.0 is not the end of the road - it is the first of two majors planned for 2026, and V4.0 is already in motion behind it.

What is confirmed about V4.0

Keep the confirmed list short and honest - most of V4.0 is still unannounced.

  • It exists and is in active development. V4.0 is a real, named next major update, not a rumor. The developers have stated that a separate team is working on it in parallel with V3.0.

  • It is targeted for later in 2026. The current public framing is a second major update this year, after V3.0 goes stable. Treat this as a target, not a committed date - 7 Days to Die targets have historically moved.

  • It is part of a multi-version roadmap. The Fun Pimps have described a roadmap that runs through V3.1 and beyond, with V4.0 as the next major milestone. Point releases (V3.1+) are expected between 3.0 stable and 4.0.

That is the honest extent of what is confirmed. There is no published V4.0 feature list, no patch notes, and no release date. Anything more specific is speculation until The Fun Pimps publish a dev diary or release notes for it.

The Behaviour Interactive acquisition - the "why" behind two majors

The single most important context for V4.0 is the studio change. On March 24, 2026, Behaviour Interactive announced its acquisition of The Fun Pimps, the creators of 7 Days to Die. The key points for players and server owners:

  • Creative control stays with The Fun Pimps. The announcement was explicit that the studio retains creative leadership and continues to lead all development on the game.

  • Behaviour adds resources, not a rewrite. The stated purpose is additional support, expertise, and production capacity to accelerate the existing roadmap - which is exactly what running V3.0 and V4.0 in parallel requires.

  • The game has the install base to justify it. 7 Days to Die has sold more than 20 million copies since its 2013 Early Access launch, so the investment is backing a proven title rather than a turnaround.

In practical terms: the acquisition is why "the next update is a year out" is no longer the expectation. The development pace is the thing V4.0 changes first, before any feature it eventually ships.

Bandits and V4.0 - the honest status

Bandits, the long-promised human enemies, are the most-anticipated missing feature, and they did not make V3.0. Here is where they actually stand, without the wishful thinking:

  • Bandit work is active. The Fun Pimps confirmed in 2026 that bandit AI development is ongoing as its own work-stream.

  • There is no committed version for bandits. They are not promised for V4.0 specifically. The honest framing from the developers is that bandits could land in a future point release or a later major - V3.1+, V4.0, or beyond - but no version has been committed.

  • Be skeptical of "bandits in 4.0" headlines. Because 4.0 is the next major, it is a natural candidate, but a candidate is not a commitment. Until there are release notes naming bandits, treat any specific "bandits are confirmed for 4.0" claim as speculation. (The viral "bandits found in 3.0" clip earlier this year came from a misdistributed internal build, not a shipping feature.)

If bandits are your reason to wait, the realistic read is "a future update, version not yet committed," and V4.0 is the most likely home rather than a promised one.

How V4.0 relates to V3.0

It helps to see the near-term timeline as one line:

  • V2.6 is the current stable build - the right place for live communities right now. See the V2.6 page.

  • V3.0 "Dead Hot Summer" is in experimental now and targeted for stable on June 29, 2026 across PC and console. It is a player-agency update built around a 150-option sandbox layer. See the full V3.0 breakdown.

  • V3.1+ point releases are expected to follow 3.0 stable.

  • V4.0 is the next major after that, in concurrent development, targeted later in 2026.

So the order for a server owner is simple: stay on V2.6 until V3.0 is stable, move to V3.0 when it is, and watch for the first V4.0 experimental later in the year.

What V4.0 means for server admins

You cannot prepare for a feature list that does not exist yet, but you can prepare for the cadence:

  1. Expect another major this year. Plan your community around two updates in 2026, not one. A faster roadmap is good for players and more work for admins - budget for it.

  2. Expect another world reset. Every recent major (and V3.0 in particular) has touched world generation, and players reset on those. Assume V4.0 will want a fresh world too. When it lands, you can generate a clean one in about a minute with xegen.

  3. Expect another mod recertification. Overhauls and modlets needed updating for V3.0; a V4.0 will do it again. Track which projects are actively maintained on the 2026 Mod Status Tracker before you plan a season around any overhaul.

  4. Stay on stable for production. Do not run a live community on an experimental V4.0 branch when it appears, for the same reason you should not run one on V3.0 experimental today. Test on a throwaway server first - comparing hosting plans lets you stand one up and roll back in minutes.

Frequently asked

Is there a 7 Days to Die V4.0?

Yes - V4.0 is the confirmed next major update after V3.0, and it is already in active development. It is being built on a separate team concurrently with V3.0 and is targeted for later in 2026. It is not released, and there is no published feature list or firm date yet.

When is 7 Days to Die V4.0 coming out?

There is no firm release date. The public framing is "later in 2026," after V3.0 goes stable (targeted June 29, 2026) and the V3.1+ point releases that follow. Treat the 2026 window as a target rather than a commitment, since 7 Days to Die dates have historically shifted.

Will V4.0 have bandits?

Not confirmed. Bandits are in active development but have no committed version. They could arrive in a point release or a later major; V4.0 is a likely candidate but has not been promised. Be cautious with any headline claiming bandits are locked for 4.0 until there are official release notes.

Who owns 7 Days to Die now?

Behaviour Interactive acquired The Fun Pimps in March 2026. The Fun Pimps keep creative leadership and continue to lead development; Behaviour provides additional resources and production capacity to accelerate the roadmap. This acquisition is the reason V3.0 and V4.0 can be developed concurrently.

Should I wait for V4.0 before starting a server?

No. V4.0 has no date and no feature list. The update worth planning around now is V3.0, which is days from a stable release. Run your community on V2.6 today, move to V3.0 stable when it lands, and revisit V4.0 when The Fun Pimps publish actual details.

This page tracks V4.0 as official information is released. For the update you can play today, see V3.0 "Dead Hot Summer"; for the current stable build, see V2.6.

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