7DaysToDie2.6
7 Days To Die 2.6 EXP (Experimental Update)
The V2.6 experimental build is live for PC playtesters with a broad systems pass focused on jars + Dew Collector flow, biome danger scaling, zombie XP rebalance, random world generation updates, vehicle/storage fixes, and performance cleanup.
How to join 2.6 EXP
-
Right click 7 Days To Die in Steam.
-
Open Properties.
-
Open the Betas tab.
-
Select latest_experimental.
-
Let Steam download the branch, then restart your game/server.
2.6 EXP headline changes
-
Dew Collectors now require jars as fuel to produce water.
-
Jars no longer need a crucible to craft.
-
Default Jar Refund chance moved to 60%.
-
Zombie XP values were rebalanced around enemy type, HP, and damage.
-
Tougher biome spawns were added in snow and wasteland.
Official V2.6 EXP specs (full changelog)
Added
-
Discord friends' sessions now appear in the server browser Friends tab.
-
Replaced the zombie XP properties list at the top of
entityclasses.xml. -
Added roaming sounds for
animalChickenandanimalChickenHostile. -
RWG town planner now removes some district connections to increase T, L, and Cap tile usage.
-
Radiated, Charged, and Infernal mutated zombie ranged attacks now have more distance, speed, and pattern variety.
-
Enemy AI now plays an alert sound when fleeing from entities or damage.
-
RWG now converts one L tile to a Cap per district group unless doing so would split the group.
-
Stag and Doe now have roam and alert SFX.
Changed
-
Removed Bone Knife requirement from the Harvest Animals challenge.
-
Updated loot list params to add
ignore_loot_abundance="true"for construction crate, hidden stash, and buried treasure. -
Snow spawn groups now include Radiated, Charged, and Infernal Chuck variants.
-
Wasteland spawn groups now include Radiated, Charged, and Infernal Mutated variants.
-
Snow biome
gamestage_modifierincreased from 2 to 3 andgamestage_bonusfrom 20 to 30. -
Wasteland
gamestage_modifierincreased from 3 to 5 and bonus from 30 to 50. -
Wasteland weather adjusted with new hot/cold events.
-
Zombie XP progression refactored around zombie HP and damage.
-
Reduced block damage on
zombieSteveCrawlerandzombieMaleHazmathands to better align with group balance. -
Adjusted various zombie HP values for better in-group consistency.
-
Increased player kill XP.
-
Removed legacy "Boss" EntityDamage passives from Radiated Utility Worker and Radiated Businessman.
-
Chuck hand variants now use new boulder projectiles with progressive entity/block damage.
-
Updated
loadingTipApiaryto warn on Apiary close (instead of open). -
Dew Collector now uses jars as a fuel type.
-
Crafting jars no longer requires a crucible.
-
Updated chuck hand hit-mask override from arrow to rocket to stop boulders clipping through bars.
-
Gyrocopter now supports 5 mod slots (requires crafting a new gyro).
-
PC/Mac/Linux now use an uncompressed road splat texture for higher quality blending.
-
Increased Dire Wolf and Zombie Bear hearing/sight ranges.
-
Increased Mutated zombie ranged attack damage.
-
Bears can now fit through 1x2m openings.
-
Snakes now play footstep sounds.
-
Improved terrain blending where topsoil is removed.
-
Disabled
allharvestHarvestCount penalty on selected melee weapons to allow basic harvesting of fibers/wood/stone. -
Updated harvest tags on several blocks for
perkJunkMiner. -
Updated
oreWoodHarvesttag so it only applies to wood, stone, ore, clay, and sand. -
Updated localization for armor perks to better describe boosted loot items.
-
Separated Dew Collector and Apiary fuel windows in code/XUI.
-
Dew Collector output increased to 3 rows (9 total slots).
-
Replaced old buff names used in Stage 2 storm buff logic.
-
Reduced completion requirements of several medical challenges to 5; if a challenge does not redeem, one extra cure triggers completion.
Fixed
-
Paint rotation on a baseboard in
hospital_01. -
Challenge tabs no longer flicker when switching.
-
Large Quest Generators now display smoke particles correctly.
-
Localization keys for
shapewedge60TipTrimQuarterLeft2Sidedandshapewedge60TrimQuarterRight2Sidedwere flipped and corrected. -
Localization typo in some quest reward bundle descriptions.
-
Removed debug logging of friend IDs.
-
Dedicated server vulture behavior now attacks more than once (fixed one-attack issue).
-
ChangeBlocksno longer sets the wrong neighbor topsoil to broken. -
AI nearest-player targeting range fixed for short/inconsistent behavior.
-
Bear attack hit timing now aligns with animation.
-
Spawner source is now set before entity spawn in affected cases.
-
RWG mixer now uses
burntForest_mountainsinstead of generic mountains where intended. -
Fixed a tagging issue that blocked Legendary Parts spawning while armor perks were active.
-
Apiary fuel is no longer lost when picking up the Apiary.
-
Progress bar no longer resets when fuel is removed from collector-class workstations.
-
Shift-click for fuel items now works in collector-class workstations.
-
Default jar refund rate set to 60%.
-
Floating platforms on growing trees are no longer possible.
-
Fixed issues with adding/removing vehicle storage mods and related item loss.
-
Large ragdoll forces no longer launch small animal corpses over long distances.
-
Sleepers had too short a kill-off timeout and were corrected.
-
Rogue Armor Set cowl display issue fixed.
Server admin checklist (before switching live players)
-
Clone or backup your world before switching branches.
-
Expect balance changes in biome danger, XP pacing, and water economy.
-
If you rely on vehicle storage behavior, retest mod interactions after update.
-
Revalidate overhaul mods: this is an EXP branch and compatibility can break between hotfixes.
Sources
-
Official thread: The Fun Pimps - PC V2.6 EXP
-
Patch record: SteamDB patch notes entry
Stay in the journey
7 Days to Die updates
Follow the latest stable and experimental builds with patch notes and server prep steps.
More ways to get answers