Server automation & monitoring

CSMM hosted for 7 Days to Die

Use CSMM to watch players, run scheduled commands, sync Discord, and visualize your map. We host it alongside your Supercraft server with Allocs fixes preloaded.

Admin journey

Where CSMM fits

Set game settings, upload maps/mods, then monitor and automate here.

Set & test

Tune serverconfig.xml, restart, verify console logs.

Upload safely

Use FTP for large worlds/modlets, then set GameWorld/GameName.

Automate & monitor

Schedule commands, track players, keep admins connected.

Catalyst's Server Manager & Monitor (CSMM) keeps eyes on your 7DTD server from anywhere. Track players, push scheduled commands, blacklist troublemakers, and manage multiple servers with one web UI.

  • Server automation: scheduled commands, server messages, auto-saves.
  • Discord notifications: alerts for events and custom string detection.
  • Map viewer + player intel: see positions, give items, handle bans.

CSMM highlights

Run CSMM when you need automation beyond the panel and a bird’s-eye view of your world.

Scheduled tasks

Queue restarts, broadcasts, and cleanup commands.

Discord hooks

Keep staff in sync with real-time alerts and triggers.

Admin tools

Kick/ban, give items, and monitor pings from one place.

Map viewer

Track movement, trader visits, and base locations visually.

Included on XL

CSMM + Allocs fixes preloaded

Get a managed server with daily backups, low ping, and automation-ready CSMM.

Free CSMM hosted 7d2d server manager with map viewer

We host A21+ with Allocs Server Fixes and CSMM.

What can CSMM actually do? (top 6 admin tasks)

  1. Schedule a daily restart at 4 AM — Tasks → New → cron 0 4 * * * → command shutdown. Avoids the rare memory-leak crashes seen on long-running A22+ servers.
  2. Auto-message players — broadcast a tip every 15 minutes, or push a server-rules nag to anyone connecting for the first time.
  3. Discord raid alerts — wire a webhook to fire when a horde-night warning appears, or when a specific player joins/leaves. Tasks → Triggers → chatLine matches.
  4. Give items / teleport players — bypass the in-game admin menu. Players page → right-click → Give item or Teleport. Logs every action for audit.
  5. Map viewer with player intel — see who's near whose base, where traders are, and where bloodmoon hordes spawned. Map page is generated from region files via Allocs Server Fixes.
  6. Ban / kick / whitelist sync — central list across multi-server estates. Edit on one server, push to all.

CSMM vs raw 7DTD admin tools

TaskVanilla telnet/consoleCSMM
Scheduled restartcron + shell script + telnetOne UI form
Player position visibilityNone (debugmenu in-game only)Live map viewer
Discord notificationsNot possibleBuilt-in webhook triggers
Multi-server adminSeparate telnet sessionsOne dashboard
Audit log of admin actionsManual tail of server logPer-admin action history
CostFree (manual labor)Free (community-maintained)

CSMM is the open-source CatalysmsServerManager project — battle-tested across hundreds of community servers since 2018.

Pairing CSMM with modded servers? Check the 7DTD Mod Compatibility Matrix → — server-safe verdict + Mod Launcher status for the top 17 mods, including all the major overhauls.

Frequently asked

What is CSMM?

CSMM (Catalysm's Server Manager & Monitor) is a free, open-source web-based dashboard for 7 Days To Die server administration. It connects to your server via telnet + Allocs Server Fixes and provides scheduled commands, Discord webhooks, player tracking, and a live map viewer. Built by the 7DTD community and maintained on GitHub.

Is CSMM free?

Yes. CSMM is fully open-source (MIT license). Supercraft hosts an instance free for our customers — bring your own credentials, log in at csmm.7d2d.net, and connect your server. No usage limits.

How do I connect my 7DTD server to CSMM?

You need three things: server IP, telnet port (default 8081), and telnet password (set in serverconfig.xml). Login at csmm.7d2d.net, click "Add Server", enter the credentials. CSMM verifies the connection and pulls map data via Allocs Server Fixes (preloaded on Supercraft Plan XL). Total setup: ~3 minutes.

Does CSMM work with mods like Darkness Falls or Undead Legacy?

Yes — CSMM is mod-agnostic. It interacts with telnet, not the modded game logic. The map viewer reads region files regardless of overhaul. We host Darkness Falls, Undead Legacy, War3zuk, Ravenhearst all CSMM-compatible.

CSMM vs BattleMetrics or other 7DTD tools?

BattleMetrics focuses on player rankings + community discovery (similar to GameTracker). CSMM is the admin power tool — automation, scheduling, in-server actions. Many communities run both: BattleMetrics for player listings, CSMM for actual server management.

Can CSMM crash my server or eat performance?

No. CSMM only sends telnet commands; it doesn't run in-game. Map viewer reads region files asynchronously. The single performance impact is the telnet poll rate (every ~30 seconds by default), which is negligible.

Which Supercraft plans include CSMM?

All Supercraft 7DTD plans support CSMM connection. The Allocs Server Fixes patch is preloaded on Plan XL and recommended on Plan L for full map-viewer functionality. Plan S/M can use CSMM for telnet-driven features but won't render the map.

Where do I report a bug or request a CSMM feature?

CSMM is community-maintained at github.com/CatalysmsServerManager/7-days-to-die-server-manager — file issues there. For Supercraft-hosted CSMM specifics (login problems, stuck connection), open a ticket via /contact.

Next steps

Stay in the admin cluster: switch between commands, settings, FTP, and telnet without leaving the site.