On map generation in Alpha20

Do you like playing Seven Days To Die on a well diverse and personalized map?

You're in luck since the Fun Pimps have added or rather improved the random world map generator considerably by exposing a number of the generator's parameters, allowing you to more easily tailor it to your desire. While it is not as complex as kinggen is for alpha 19, it incorporates several modifications to the way maps are generated using tiles, stamps, and swan. It is not feasible that third-party generators will not be updated for some time, if at all, due to the fact that they will need to completely rewrite how they produce maps to take use of it. Regardless of how fantastic the vanilla generator seems, let's have a peek at the depths.

Superior generator

We have the old-school things in this window, such as the global seed and the size, just like we used to. Now there are choices for towns, wilderness pli's, and so on, so you can pick between various world sizes - for example, how many towns you want - and it's sort of like view default mini and none on most of things, so you could set towns to none and make a map entirely of wilderness pli's.

alternatively, as you know, wilderness pli's are few and cities are many, and they have a fairly densely packed area, and the majority of these, like the actual values for these, are controlled in the rwg mixer, and they give you a sense of how some are placed.

Some are numerical values, such as townships and their sizes. How many of them are genuine figures?

We have planes, hills, and mountains, and since this is a weight system, if they are all set to one, there will be an equal number of plants, hills, and mountains. You may either set plains, hills, and mountains to zero and then increase random to the maximum amount, which will give you a random sprinkling of those three things, or you can set all four of them to a value, which will give you an even number of plains, hills, and mountains in random order.

Wouldn't that be an equal in any case, and then rivers, craters, fissures, and lakes are all stamps, which may be expanded upon by numbering them out?

and having an increasing number of those and this just indicates the quantity of those to do so in the form of a string, and they are likewise set as a fixed value inside the random generator If there is nothing else to demonstrate, mixer

may certainly begin by doing a q a start. Answering some questions and getting you guys back on the screen yeah probably also do a world size 6k and just generate it while we're there yeah you want to live dangerously are you sure about it if I lose a stream everyone i'm not sure if we should do this just in case no old javope valley I trust it that's my testing one because I don't put a seed in anymore okay fine yeah we'll do it we'll do it everyone if everything goes