How to install modlets for 7 Days To Die

What are "Modlets" and how can I use them?

Modlets are packaged zip files (archives) that make modifications to the game's XML files. During the first loading of the game, they are loaded automatically by the game.

Because no direct modifications to game files are done, numerous modlets may be utilized at the same time with significantly fewer problems than with the prior technique. Some conflicts can still occur, such as when two mods try to update the same crafting recipe requirements at the same time. Because the game's XML files aren't changed, the modlets may be deleted quickly and simply without causing any permanent modifications to the game's core files (though it may cause issues with saves that contain the modded information).

This modlet approach eliminates the need for manual game file modification, which was common in the prior system.

Where to find modlets

The official 7 Days to Die forums are the best place to look for modlets. The forum has a permanent "mods" area, where writers will publish notices about their modlets.

Tags, such as "MODLETS," are frequently used in forum posts. Other tags, such as "OVERHAUL," "PACKS," "SDX," and "API," are used for different systems. Simply seek for the tag "MODLETS." In most cases, the writers will include instructions for downloading their modlets in their articles, which can range from private websites to GitHub. When an author creates several modlets, they frequently bundle them all together in one huge package. Unzip the full package after downloading it. Inside, you'll discover distinct files for each of their modlets.

Each modlet will contain one or more directories as well as a modinfo.xml file. Make sure that the modinfo.xml file is present in the folder.

Modlet Installation on the Server

If it isn't already there in the "Files & Mods" area of your Admin Panel, upload the mod via the web panel form.

Restart the server if necessary. You've completed the task. That's all there is to it.

Client-side Modlets

Players who wish to connect to a modified server must also have the same modlets loaded in their client's Mods folder. Fortunately, the procedure is the same as installing the modlets on your server, so you can follow the same procedures on your game client.

Double-check that all modlets have been installed correctly.

Once the server has been launched, you may check the output Mods log to see which modlets have been loaded correctly.

Modlets - how to remove them from the server

Remove them from the Mods folder and you're done. To delete a modlet, check the box next to it, then click Delete.

Mod types

Modlet: contains only XPath-style modding and these are sent automatically by the server (no need for clients to manually download). The vast majority of mods are of this type.

  • ModAPI: contains a DLL to add custom code to the game. Contact the developer to know for sure if it requires a client-side download (all of mine do not).

You might hear about “DMT” modding, but that’s a reference to a tool that used to be required for client-side modding of this type. Since A20, that tool is no longer necessary for client modding.

  • Content Modding: any mod adding custom Unity assets (audio, images, models, etc) will require the client to download the mod. One exception is in using remote texture packs… I’d recommend asking the mod author if it supports server-only setup, but the vast majority of these mods require client-side download

  • Overhaul Mods: these modify lots of things and existing game files. These mods require the game to be run with EAC Disabled and do require client downloads. Some of the coolest mods in the 7 Days community are these mods, but it can be tough to attract random people to play on these servers.