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7 Days To Die: Importing a local game
How to upload your local 7 Days to Die save to your hosted server.
Before You Start
- Plan S does not support save imports. You need Plan M or higher. You can upgrade your plan at any time.
- The web uploader accepts a single .zip file. Our backend automatically detects your map and save data inside the zip, so you don’t
need to match an exact folder structure – but following the layout below ensures the smoothest experience. Step-by-step
- Create two folders on your desktop: one named save_game and one named user_data. Inside user_data, create two more folders:
GeneratedWorlds and Saves. - Locate your local save. Press Win + R and paste %AppData%\7DaysToDie. You’ll see two key folders:
- GeneratedWorlds — contains your map (terrain, biomes, prefabs)
- Saves – contains your game progress (players, regions, structures)
- Copy map files. Find the folder matching your world name inside GeneratedWorlds (e.g. East Tausa County) and copy it into
user_data/GeneratedWorlds/. - Copy save files. Inside Saves, find your world name folder (e.g. East Tausa County), then the save folder inside it. Copy that
save folder into save_game/. You can optionally rename the save folder to MyGame — the server will do this automatically if you
don’t. - Zip both folders. Select save_game and user_data together, right-click, and compress them into a single .zip file. The zip should
look like this at the top level: your_world.zip
├── save_game/
│ └── East Tausa County/
│ └── MyGame/
│ ├── Region/
│ │ ├── r.0.-1.7rg
│ │ ├── r.0.-2.7rg
│ │ └── …
│ ├── Player/
│ │ ├── 76561198043581047.map
│ │ ├── 76561198043581047.ttp
│ │ └── …
│ ├── main.ttw
│ ├── players.xml
│ ├── decoration.7dt
│ └── …
└── user_data/
└── GeneratedWorlds/
└── East Tausa County/
├── biomes.png
├── dtm.raw
├── main.ttw
├── prefabs.xml
├── map_info.xml
└── … - Upload the zip. In the Supercraft panel, go to Manage → Files & Mods, scroll to Upload a Save (World), choose your zip, and click
Upload. Wait for the upload to complete. - Activate and restart. Once the upload finishes, press Activate → Activate and Restart. The server will unpack your files and boot
into your imported world. Troubleshooting
- Upload fails immediately: Check that your file is a valid .zip (not .rar or .7z).
- Server generates a new map: The world folder name must match between GeneratedWorlds and Saves. The server sets GameWorld
automatically from your uploaded map name. - Players spawn with nothing: Make sure you included the Player/ folder inside your save.
- “Importing not available”: You’re on Plan S, which doesn’t support imports. Upgrade here.
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