Players who have just updated their version of 7 Days to Die have seen the “NullReferenceException object reference not assigned to an object” issue, preventing them from playing the game. You’ll find out how to remedy the situation in this article.
NullReferenceException: Object reference not set to an instance of an object at GameManager.PlayerId (System.Int32 _playerId, System.Int32 _teamNumber, PlayerDataFile _playerDataFile, System.Int32 _chunkViewDim) [0x0005d] in <4b1a8c809f0943a384283687c21422f8>:0 at NetPackagePlayerId.ProcessPackage (World _world, INetConnectionCallbacks _netConnectionCallback) [0x00000] in <4b1a8c829f0942a384283687c21422f8>:0 at ConnectionManager.ProcessPackages (INetConnection _connection, NetPackageDirection _disallowedDirection, ClientInfo _clientInfo) [0x000c4] in <4b1a8c809f0943a384283687c21422f8>:0 at ConnectionManager.Update () [0x00109] in <4b1a8c801f0243a384283687c21422f8>:0 (Filename: <4b1a8c819f0923a384283687c21422f8> Line: 0)
Fix 1: Delete the 7 Days to Die “Saves” folder
You can get rid of this error by removing the “saves” folder. If you don’t know how to do this, follow the steps below:
Remove all of your mods and see if the error persists. If you do, double-check the integrity of your game files.
Install the mods one by one until the error appears. Do not use that mod, or look for an updated version. If you get another error from another mod, that mod is also bad.
Do you have a solution for this problem? Let us know in the comment section!
Tired of chasing NullReferenceExceptions on your own box? A managed 7 Days to Die server keeps the build, mods, and config in a known-good state, which removes most of the misconfiguration that triggers these errors.
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