Updated June 2026 for V1.0 through V3.0: The 7 Days to Die dedicated server save location depends on your platform and which game version your server is running. This page lists the exact paths for V1.0+ (current era, unchanged in the upcoming V3.0 Sandbox Siege update), legacy A21, and the older A19/A20 paths, plus what to back up, how to migrate between machines, and where mod-specific save data lives. With V3.0 on the way, copy your Saves folder before switching branches so an experimental build cannot corrupt your world.
| Platform | Path |
|---|---|
| Linux dedicated server (default user) | /home/sdtdserver/.local/share/7DaysToDie/Saves/<world>/<name>/ |
| Linux dedicated (custom user) | /home/$USER/.local/share/7DaysToDie/Saves/<world>/<name>/ |
| Windows dedicated server | %APPDATA%\7DaysToDie\Saves\<world>\<name>\ |
| Steam-installed local host | %APPDATA%\7DaysToDie\Saves\ (Windows) or ~/.local/share/7DaysToDie/Saves/ (Linux) |
| Microsoft Store / Xbox PC version | %LOCALAPPDATA%\Packages\<package_id>\LocalCache\Local\7DaysToDie\Saves\ |
Replace <world> with the actual world name (Navezgane, your RWG world’s seed name, or a custom map name) and <name> with the save profile name configured in serverconfig.xml.
| File / dir | What it contains | Backup priority |
|---|---|---|
main.ttp | The actual world state — map, POI states, blocks, vehicles | Critical |
player/<steamid>.ttp | Per-player character data (inventory, perks, location) | Critical |
backups/ | In-game auto-snapshots (default 5-rotation) | Recommended (rolling 5 backups) |
region/*.7rg | Loaded region data (chunks, dynamic blocks) | Critical |
map/*.png | Discovered-map images per player | Optional (regen on play) |
serverconfig.xml | Server settings — usually one level up in the install dir, not in Saves | Critical |
If you’re running an older Alpha (rare in 2026 except for legacy mod servers), the paths haven’t shifted dramatically:
/var/lib/sdtdserver/ on Linux for system-installed instances# Cron’d nightly with rotation
0 4 * * * cd /home/sdtdserver && tar -czf backups/$(date +\%Y\%m\%d).tar.gz .local/share/7DaysToDie/Saves/ && find backups/ -mtime +30 -delete
Right-click %APPDATA%\7DaysToDie\Saves → Send to → Compressed folder. For automation, use Windows Task Scheduler with PowerShell’s Compress-Archive.
serverconfig.xml too (or update it for the new machine’s ports).Most mods (Darkness Falls, Undead Legacy, Sorcery) store data inside the same main.ttp; their changes ride along when you back up Saves. Some advanced mods write extra files to /Mods/<modname>/State/ — back up your /Mods/ directory too if you’re running heavy modded content.
serverconfig.xml. Half a restore.shutdown via console first.The hardest pain point on this topic isn’t finding the path; it’s what happens when a 7DTD update lands and the old save won’t load.
V1.0+ → V2.x and major-point releases sometimes change the save format. A V2.4 save dropped into a V2.6 server can boot into a corrupted state. Recovery:
Console patches ship independently of the PC dedicated server cycle, and console saves historically haven’t been backwards-compatible across patches. If a console patch lands and your save won’t boot, the realistic answer is “start a new world”: the platform doesn’t expose the save files to user-side rollback the way PC does. If a long-form save matters to you, PC dedicated server is the only path with real backup and version-pinning control.
If you uninstalled a mod and the save now refuses to load, the world has mod-data baked into it. Reinstall the exact mod build it was written with via the launcher; if the mod is gone, the save isn’t recoverable in vanilla. Always keep a parallel vanilla save if the modded campaign matters — mods get sunset, vanilla stays loadable.
Defense: snapshot your Saves directory before every game update or mod swap. Two cron lines on Linux, Task Scheduler on Windows, or one click on a panel-managed host.
Managed hosting (us included) handles the backup/restore flow via the panel: rolling daily snapshots, on-demand backups, one-click restores, and snapshot-before-mod-update. See 7 Days to Die hosting plans — backups + crossplay + mods, 5 datacenter regions, 2-day refund.
Running your save on a dedicated box instead of your own PC? A hosted 7 Days to Die server keeps the world online 24/7 and handles backups, so your save survives a crash or a PC rebuild.
War of the Walkers in 2026: V2.6 day-one ready, 8 professions, Advanced Workbench tier crafting,…
Undead Legacy by Subquake in 2026: V1.0 Full Release support, 8 class professions, durability/attachment systems,…
When V2.4 Stable for 7 Days to Die dropped, it felt like both a relief…
Quick answer: Darkness Falls is the long-running 7 Days to Die overhaul mod by KhaineGB.…
Update May 2026: 7 Days to Die V2.0 Storm’s Brewing launched in April 2025. A…
Update 2026: The 7 Days to Die mod scene has consolidated since the 2025 mod-launcher…