Go to My Servers > Manage
Find Files & Mods
Once you are in File Management, you can also upload a save (world).
You can find a detailed manual “How to prepare an archive” by clicking the purple question mark.
How to prepare an archive:
I. Upload an existing local game – template e.g. Navezgane:1. Go to %AppData%.2. Go to: \Roaming\7DaysToDie. I. Instruction for Navezgane and PREGEN*2. From 7DaysToDie directory copy entire 7DaysToDie\Saves\Navezgane somewhere (to the Desktop).3. Go to fresh copy of Navezgane and remove all saves beside the one you like to upload4. Zip entire Navezgane directory5. Configure the server to use Navezgane map.6. Upload the zip file. II. Upload an existing local game – RWG maps:1. Create a new directory somewhere (on desktop) – name it ‘upload’2. From 7DaysToDie directory, copy entire 7DaysToDie\Saves\YOUR_WORLD_NAME to the upload3. Go to upload/save_game/YOUR_WORLD_NAME and remove all saves beside the one you like to upload4. Go to 7DaysToDie directory and find folder named: “GeneratedWorlds”5. In GeneratedWorlds find your map and copy it to the “upload” 6. Pack your map and save (in the upload directory) to a single zip archive 7. Upload the zip file8. Activate world III. Uploading map from Nitrogen/KingGen/other generator1. Go to GeneratedWorlds direcotory2. zip directory with your map 3. Upload the zip file.4. Activate the world. |
Choose a world file (zip pack) from your computer:
And click Upload.
Depending on the file size, loading takes from a few seconds to a few minutes.
If you want to save the world file (make a copy), click the Download button:
Then you can upload the world file again and have multiple worlds in the list:
The freshly added world is not active yet. To activate it, click
The server will be restarted with a new world version.
. ├── save_game │ └── East Tausa County │ └── MyGame │ ├── blockmappings.nim │ ├── ConfigsDump │ │ ├── archetypes.xml │ │ ├── biomes.xml │ │ ├── blockplaceholders.xml │ │ ├── blocks.xml │ │ ├── buffs.xml │ │ ├── dialogs.xml │ │ ├── dmscontent.xml │ │ ├── entityclasses.xml │ │ ├── entitygroups.xml │ │ ├── gamestages.xml │ │ ├── item_modifiers.xml │ │ ├── items.xml │ │ ├── loadingscreen.xml │ │ ├── loot.xml │ │ ├── materials.xml │ │ ├── misc.xml │ │ ├── nav_objects.xml │ │ ├── npc.xml │ │ ├── painting.xml │ │ ├── physicsbodies.xml │ │ ├── progression.xml │ │ ├── qualityinfo.xml │ │ ├── quests.xml │ │ ├── recipes.xml │ │ ├── rwgmixer.xml │ │ ├── sounds.xml │ │ ├── spawning.xml │ │ ├── traders.xml │ │ ├── ui_display.xml │ │ ├── utilityai.xml │ │ ├── vehicles.xml │ │ ├── weathersurvival.xml │ │ ├── worldglobal.xml │ │ └── XUi │ │ ├── controls.xml │ │ ├── styles.xml │ │ ├── windows.xml │ │ └── xui.xml │ ├── decoration.7dt │ ├── gameOptions.sdf │ ├── itemmappings.nim │ ├── main.ttw │ ├── main.ttw.bak │ ├── Player │ │ ├── 76561198043581047.map │ │ ├── 76561198043581047.ttp │ │ ├── 76561198043581047.ttp.bak │ │ ├── 76561198149766437.map │ │ ├── 76561198149766437.ttp │ │ ├── 76561198149766437.ttp.bak │ │ ├── 76561198282863223.map │ │ ├── 76561198282863223.ttp │ │ └── 76561198282863223.ttp.bak │ ├── players.xml │ ├── power.dat │ ├── power.dat.bak │ ├── Region │ │ ├── r.0.-1.7rg │ │ ├── r.0.-2.7rg │ │ ├── r.0.-3.7rg │ │ ├── r.0.-4.7rg │ │ ├── r.-1.-1.7rg │ │ ├── r.1.-1.7rg │ │ ├── r.-1.-2.7rg │ │ ├── r.1.-2.7rg │ │ ├── r.-1.-3.7rg │ │ ├── r.1.-3.7rg │ │ ├── r.-1.-4.7rg │ │ ├── r.1.-4.7rg │ │ ├── r.2.-1.7rg │ │ ├── r.-2.-2.7rg │ │ ├── r.2.-2.7rg │ │ ├── r.-2.-3.7rg │ │ ├── r.2.-3.7rg │ │ ├── r.-2.-4.7rg │ │ ├── r.2.-4.7rg │ │ ├── r.2.-5.7rg │ │ ├── r.3.0.7rg │ │ ├── r.-3.-1.7rg │ │ ├── r.3.-1.7rg │ │ ├── r.-3.-2.7rg │ │ ├── r.3.-2.7rg │ │ ├── r.4.0.7rg │ │ ├── r.-4.-1.7rg │ │ ├── r.4.-1.7rg │ │ ├── r.-4.-2.7rg │ │ └── r.-5.-1.7rg │ ├── vehicles.dat │ └── vehicles.dat.bak └── user_data └── GeneratedWorlds └── East Tausa County ├── biomes.png ├── checksums.txt ├── dtm_processed.raw ├── dtm.raw ├── GenerationInfo.txt ├── main.ttw ├── map_info.xml ├── prefabs.xml ├── radiation.png ├── spawnpoints.xml ├── splat3.png ├── splat3_processed.png ├── splat4_processed.png └── water_info.xml
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