Update May 2026: Palworld’s server-settings catalogue has expanded across two major updates: Sakurajima (mid-2025) added new tuneables for the Sakurajima island, and Tower of Mercy (early 2026) introduced raid-difficulty scaling settings. This guide covers the current PalWorldSettings.ini options as of V1.0+/Tower of Mercy era, with realistic tuning suggestions for small / medium / large groups.
For a dedicated server, the master config file is at:
Pal\Saved\Config\WindowsServer\PalWorldSettings.iniPal/Saved/Config/LinuxServer/PalWorldSettings.iniThe OptionSettings line at the top of the file holds all the comma-separated tunables. Edit, save, restart the server.
| Setting | Default | Realistic 4-player | Realistic 16-player | Realistic 32-player |
|---|---|---|---|---|
| ServerPlayerMaxNum | 32 | 4 | 16 | 32 |
| ServerName | generic | your group’s name | same | same |
| ServerDescription | blank | note your rules | same | same |
| AdminPassword | blank | strong password | strong | strong |
| ServerPassword | blank | set if private | set if private | often public |
| RCONEnabled | false | true (admin convenience) | true | true |
| Setting | Default | Casual | Hardcore |
|---|---|---|---|
| PalCaptureRate | 1.0 | 1.5-2.0 (faster catches) | 1.0 (default difficulty) |
| PalSpawnNumRate | 1.0 | 1.5 | 1.0-2.0 (more pals around) |
| PalDamageRateAttack | 1.0 | 1.0 | 0.7 for harder fights |
| PalDamageRateDefense | 1.0 | 1.5 (less death) | 1.0 |
| PalAutoHPRegeneRate | 1.0 | 1.5 (faster heals) | 1.0 |
| PalAutoHpRegeneRateInSleep | 1.0 | 2.0 | 1.0 |
| Setting | Default | Notes |
|---|---|---|
| PlayerDamageRateAttack | 1.0 | 1.5 for casual; 0.8 for hardcore |
| PlayerDamageRateDefense | 1.0 | 1.5 reduces deaths in casual; 1.0 for hardcore |
| PlayerStomachDecreaseRate | 1.0 | 0.5 for less micromanagement |
| PlayerStaminaDecreaseRate | 1.0 | 0.7 if your group hates stamina drain |
| PlayerAutoHPRegeneRate | 1.0 | 1.5 for casual |
| DeathPenalty | All | None / Item / ItemAndEquipment / All — pick based on group difficulty preference |
| Setting | Default | Casual | Hardcore |
|---|---|---|---|
| CollectionDropRate | 1.0 | 2.0 | 1.0 |
| CollectionObjectHpRate | 1.0 | 0.5 (faster harvest) | 1.0 |
| CollectionObjectRespawnSpeedRate | 1.0 | 1.5 | 1.0 |
| EnemyDropItemRate | 1.0 | 1.5 | 1.0 |
| WorkSpeedRate | 1.0 | 1.5 (faster Pal work) | 1.0 |
| ExpRate | 1.0 | 1.5-2.0 | 1.0 |
| Setting | Default | Notes |
|---|---|---|
| DayTimeSpeedRate | 1.0 | 0.5 = longer days; 2.0 = faster cycle |
| NightTimeSpeedRate | 1.0 | 2.0 = shorter nights (less hostile encounters) |
| ExpRate | 1.0 | see Resource section |
The 2025 Sakurajima patch and the 2026 Tower of Mercy patch added tuneables not in the original V0.x docs:
| Setting | Default | Recommendation |
|---|---|---|
| AutoSaveSpan | 30 (seconds) | 30 for active groups; 60 if disk I/O is bottlenecked |
| EnableInvaderEnemy | true | false for purely peaceful runs |
| EnablePlayerToPlayerDamage | false | true for PvP servers |
| EnableFriendlyFire | false | true for hardcore PvE+PvP groups |
| EnableInvaderEnemy | true | true for default; false for ultra-casual |
PalCaptureRate=1.5, ExpRate=1.5, CollectionDropRate=1.5, PlayerAutoHPRegeneRate=1.5, DeathPenalty=Item
PalCaptureRate=1.0, ExpRate=1.0, RaidDifficultyRate=1.0, DeathPenalty=ItemAndEquipment, EnablePlayerToPlayerDamage=true (with rules)
PalCaptureRate=1.0, ExpRate=1.0, ServerPassword=blank, EnableInvaderEnemy=true, RaidDifficultyRate=1.0
The PalWorldSettings.ini surface area has roughly doubled since launch. Pick a difficulty profile, set the multipliers, and tune one section at a time. Don’t change everything at once.
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